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1991-07-23
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═════════════════════════════════════════════════════════════════════════
M A T H C A S T L E (TM) Ver. 1.4p
═════════════════════════════════════════════════════════════════════════
Hi! My name is Ron Jennings and I am the Author of Math Castle (tm). It
is my hope that you will enjoy playing Math Castle as much as I have
enjoyed creating it. Please feel free to write to me if you have any
comments or suggestions at:
Attn: R. Jennings
Northwest Software Engineers
N. 16221 Sunrise Drive
Nine Mile Falls, WA 99026
(509) 467-7176
─────────────────────────────────────────────────────────────────────────
═════════════════════════════════════════════════════════════════════════
Things You Need To Know
═════════════════════════════════════════════════════════════════════════
Castle.Con = Math Castle configuration file
Score.Dat = Remembers highest scores
Usr.Dat = Remembers highest scores (User Files)
Usr.nnn = Contains user defined problems
Reg.Dat = Contains registration data for registered users
If you find these files present, you may want to delete them so that you
can start out with a new set of high scores, and with the default
configurations.
─────────────────────────────────────────────────────────────────────────
In order for Math Castle (tm) to run, the following files must be found
on the default drive/path:
Castle.exe Castle.mon Mono.dat
Castle.bin Regc.bin Regm.bin
Castle.dat
─────────────────────────────────────────────────────────────────────────
TO START Math Castle (tm), first select as the default drive/path the
path/drive containing the required Math Castle (tm) files. Then type
CASTLE and press [Enter].
─────────────────────────────────────────────────────────────────────────
Extended Level - When set extends selection to 40 levels of play instead
of 12. (Default = Off)
Forced Review - When set causes program to branch to the Weapons Train-
ing Center to review the problems you missed in the
battle. (Default = On)
Vertical Format - Selects how the problems will be displayed as shown
below: (Default = On)
┌─────┐
│ 2│
│+ 2│
On: │─────│ Off: 2 + 2 = ?
│ ?│
└─────┘
Multilevel - Off: Selects problems from a given level only.
On: Selects problems from selected level and all lower levels
(Default = On)
Delay in Seconds - Increases the time allowed to answer the problems.
(Default = 0). Please note that this option can
be particularly useful for children experiencing
difficulties.
─────────────────────────────────────────────────────────────────────────
Selecting the number of problems: One of the things people never seemed
to agree upon was the optimum number of problems that should be given.
In this version we have solved that problem by allowing you the user to
set the maximum number of problems that can occur. (Default = 40) These
settings can be changed from the Main Menu by pressing the [F1] key to
access the Options Menu, and then [F4].
─────────────────────────────────────────────────────────────────────────
Command Line Options: The following command line options have been
provided for your convenience:
/M Forces Monochrome Mode. This switch can be useful if you have
an LCD display screen, or a Monochrome monitor attached to a
color card.
/T Forces Monochrome in 80 Column Mode.
─────────────────────────────────────────────────────────────────────────
The NUM LOCK key: During program execution, the Num Lock key is set to
the appropriate settings automatically by the program. If you have an
indicator light on your keyboard it will not register this change. This
setting is made internally within the computer and will reset upon exiting
the program to what it was originally.
Because the Num Lock key is usually located in the vicinity of the numeric
keypad, it is not unusual for children to accidentally push this key.
This will cause Math Castle (tm) to ignore subsequent attempts at entering
numbers via the numeric keypad. If this happens, you can restore the keypad
to it's former state by pressing the Num Lock key a second time.
─────────────────────────────────────────────────────────────────────────
The SCROLL LOCK key: Another button children push which can interfere
with the operation of the program is the Scroll Lock key. This stops
program execution and will make the computer appear to be locked up. Try
pressing this key and the space bar once before you reset your computer.
─────────────────────────────────────────────────────────────────────────
SOUND OFF/ON: The [S] key toggles the sound on and off.
─────────────────────────────────────────────────────────────────────────
To STOP, PAUSE, or EXIT: To stop the game press the [Esc] key. You will
then be prompted "Stop Game (Y/N)". If you press [Y] the game will be
terminated. If you press [N] then the game will be resumed.
─────────────────────────────────────────────────────────────────────────
SCORING: The score is based upon the level of difficulty selected, the
total number of problems you selected as your maximum, and the speed that
you answer the problems. Also, if you have set the delay to be greater
than 0, then the bonus is only 10% of what it would have been with no delay.
A record of the top ten scores FOR EACH LEVEL is kept on file in the Hall
of Fame. If you qualify for the Hall of Fame, then you will be asked to
enter your name.
─────────────────────────────────────────────────────────────────────────
ENERGY: Energy is expended each time an enemy fires against your shield.
Energy is increased each time an enemy saucer is destroyed. The Super
Energy Beam that is projected from the shield not only disintegrates the
attacking aliens, but also has the capability of absorbing the aliens
energy, which increases the energy available to you.
─────────────────────────────────────────────────────────────────────────
STAGE OF COMPLETION INDICATOR: On the line bordering the bottom of the
screen, the number of problems completed and/or remaining is graphically
represented by an indicator that starts out on the left and moves to the
right as the game progresses. When the indicator is fully to the right
the game is complete.
─────────────────────────────────────────────────────────────────────────
MODES OF OPERATION: Math Castle (tm) has two modes of operation. One is
the Regular Play mode which provides a fast high pressure video game type
environment that is designed to help adults and children to learn to
answer the basic math facts quickly and accurately.
The second mode of operation is the Learning Mode. This is a low pressure
environment, and has been designed to be much less threatening for the
child who might feel threatened by the fast paced Regular Play mode. The
problem is displayed and if the answer is not entered within approximately
eight seconds, then the answer is displayed. Then the same problem is
given again. Pressing the [Space] bar causes the answer to be displayed
immediately. This mode is also used to review the problems missed in the
Regular Play mode.
─────────────────────────────────────────────────────────────────────────
LEVEL SELECTION: The levels of selection do NOT correspond to school
grade levels. They grow increasing difficult as you increase the level.
─────────────────────────────────────────────────────────────────────────
Math Castle (tm) teaches: (1) Basic Math Facts
(2) To think fast and accurately under pressure
(3) Hand-Eye coordination and use of keyboard
(4) Can be used to teach and practice 10-key
skills.
─────────────────────────────────────────────────────────────────────────
Math Castle(tm) is the copyrighted property of R. Jennings and Northwest
Software Engineers. You are hereby granted a limited license to use this
promotional copy of Math Castle as per the terms set forth herein and as
described in the program itself.
─────────────────────────────────────────────────────────────────────────
Please feel free to share this evaluation copy with your friends and
local schools. Special Site Licenses are available for schools or other
multiple system users. Please contact the author for current site
license prices.
═════════════════════════════════════════════════════════════════════════
End of Math Castle Documentation
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